CLUB WORLD CUP
Tasked with creating flexible and quickly editable assets in collaboration with Big Blue Ox for DAZN's Club World Cup coverage, we deployed multiple outputs to best support the team based on needs for each asset.
There are two sets of deliverables:
1. MOGRTs for editor's toolkit
2. TEAMPLATES for real-time graphics creation that allowed us to deliver 9 thumbnails in under a minute from a single source of data inputs
The video above highlights the TEAMPLATES process of a single source of data input, and delivery of a volume of assets within a minute of submission. This process was used to turn around content right as games ended to help promote the DAZN game recaps and highlights.
GROUP STAGES TOOLKIT
This editor's toolkit was built with automation and the least amount of UI elements possible.
Streamlining users inputs allows them to work fast and efficiently. We limited the inputs here to the stage group letter, and (4) team dropdowns.
Since we didn't know which teams would be in which group, we tied each team box to a dropdown for easy selection. Once selected, the team name inserts both the team logo and team name together with automatic adjustments for space limitations.

MATCHDAY SCHEDULE TOOLKIT

Unlike the group stages above, the Matchday Schedule was going to be updated on a day-to-day basis.
We also had an extra variable, where there could be anywhere between 1-4 games per day.
In order to streamline the template, we built with flexibility in mind so that regardless of how many games there were on the schedule, the matchups would automatically remain centered in the screen, while also keeping the animation consistent.
PLAYER STAT TOOLKIT
Built for flexibility, the Player ID has a ton of editable options.
The player image, team logos, player name, and stats are all editable.
The player's name and background will automatically flex until it hits a certain point, and will then scale down so that the project maintains its consistency.

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